Roles assigned
One secret Imposter. The rest are Crew. The Crew gets a secret word, but the Imposter sees nothing. Let the paranoia begin.
One secret Imposter. Everyone else is Crew. Give clues, read the room, and vote them out.
One secret Imposter. The rest are Crew. The Crew gets a secret word, but the Imposter sees nothing. Let the paranoia begin.
Go around the circle. Give a one-word clue related to the secret topic. Be vague enough to hide from the Imposter, but clear enough to prove you know the word.
The Imposter must blend in giving a clue without knowing the topic. Watch for hesitation. Listen for clues that don't quite fit.
Discuss, accuse, and vote. If the Crew finds the Imposter, they win. If they vote out an innocent, the Imposter wins.
One player is the Imposter. Everyone else is Crew.
The Crew sees a secret word. The Imposter sees nothing but must pretend they know it.
Each player says one word as a clue. Be vague enough to hide from the Imposter, but clear enough for the Crew.
The Imposter must blend in and give a clue without knowing the topic.
The Vote. If the Crew identifies the Imposter, they win. If they vote out an innocent, the Imposter wins.